ALT-CTRL ARDUINO MAKEY MAKEY GAME JAM CO-OP UNITY
Roles: Interaction Designer,
You must survive! Collaborate with your partner to escape sharks, evade dangerous obstacles and close leaks that appear on your ship.
Interaction design and idea development
All Programming and implementation
Create an alternative controller and game for it
Unique controller concept
Fun for players and spectators.
One-to-one interaction with game and controller
Fun for both player and spectators
First thing I asked the group to do was look at a bunch of alt-ctrl games and choose their favorites. Afterward, I got everyone to tell me which ones were their favorites and why.
The list of attributes we came up with was:
Non-traditional user position
Direct correlation between physical action and game mechanic
Physical object interacting back with the user
Game not presented through a traditional medium
We strived to hit as many of these points as possible throughout our design.
The Feeling of Controlling a Boat
For this project to work the controls had to feel natural. So I went on a journey to figure out the best way to create a rudder.
Using a Joycon and it's Gyro + Accelerometer output to detect rudder controls. The Joycons output would drift.
Using an Arduino and a potentiometer to detect resistance. The output was smooth and accurate. Worked like a real rudder.
Debug version of rudder