ARCADE CABINET EVENT UNITY
Roles: Game Designer,
An arcade game created to celebrate my brother's wedding and to let them know they are now Stuck Together.
Designed and programmed all game elements
Created mechanics that would work with a diverse audience
Crafted personal moments to create meaningful gameplay
Create a gift for my brother's wedding
Make a personal experience
Create a fun experience for wedding attendees
Explore themes of marriage
Making it Personal
Since this was for a special occasion it had to be personal for it to have any meaning.
Included an intimate backstory
Designed each level based off of a personal life event
Implemented gameplay that was reflective of the couple and their situation
Keeping it Secret
A big obstacle during the creation of this game was keeping it secret. I was on vacation with my brother before his wedding so I had to make multiple excuses to be able to find time to work on it. Strategically planning who to tell and who could spill the beans.
Designing for a Wide Audience
Since there was going to be a wide range of people coming to the wedding, I had to design the game for a wide audience. I had to design something that would be fun for everyone regardless of people’s familiarity with playing games.
Balancing the difficulty was difficult because during playtests some people thought it was too hard and some people thought it was too easy. The player dies due to the death box coming from the left of the screen catching up to them. I slowed down the death box so it became easier. The user playing did not notice it was getting easier and still had the same feeling of accomplishment as people who beat it at a higher difficulty.
People enjoyed it! The machine was busy all day!
Some areas of the game were too difficult for some and the game metrics needed to be tweaked as some jumps were too hard to get.
IMGUR Enjoyed It!