Don’t topple! Navigate through worlds and overcome obstacles without falling over to continue your adventure.
High-Fidelity Mock up
One of the changes made due to this playtest was to re-work our level design formula.
• Level difficulty is not balanced and fluctuates.
• Mechanics are not introduced properly.
• Introduced mechanics are sometimes forgotten.
All of this disturbed user ability to enter the cognitive flow state.
I created a formula that would introduce mechanics and help levels flow one after another in a natural manner.
Currently, the level sets created using this formula have not been deployed so I cannot comment on the success or failure. But so far it has increased productivity as we know exactly what level to create next. It has also helped us Iterate on levels in more focussed fashion as we knew the exact purpose and the requirements of the levels.